The Quiet Frequency

A first campaign for two sessions

Contents

  1. Premise
  2. What This Campaign Is About
  3. Tone
  4. Campaign Clock
  5. Important Factions
  6. Mara Vela
  7. Session 1
  8. Between Sessions
  9. Session 2
  10. Campaign Aftermath
  11. GM References

Premise

The day starts normal: the familiar glow of your phone, the low hum of a city that never asks permission to measure you. Then one small glitch: A notification you do not remember signing up for:

SIGNAL™ HOUSING: Access Token Update Your residence cluster has been optimized for safety.
Some access privileges may change without notice.

A minute later, a message from someone you know: Mara Vela, friend, neighbor, colleague, ex, cousin, patient, bandmate, client, old classmate. The table decides.

No emojis. No small talk. Just this:

"If I disappear, don't trust the building. Tune 88.3 FM at 01:10.
Bring something that doesn't track you."

That evening, Mara's door does not open. Not for her keycode. Not for the building's helpful customer service bot. Not for the polite concierge who keeps saying, "Let me just refresh the system," while never touching the screen.

Her name vanishes from the tenant directory as if she never existed. In the hallway, the air smells faintly of disinfectant and warm plastic, like a device that has been running too long.

Downstairs, the concierge smiles like a person who has not slept in weeks and says:

"Maintenance already handled it."


What This Campaign Is About

This is a campaign about ordinary people discovering that the systems around them are not merely unfair, automated or cruel. They are coordinated.

The players begin as normal residents of a Signal™-managed city. By the end of the second session, they should understand four truths:

  1. Signal™ is not just a company: It is the infrastructure behind: housing, money, healthcare, work, identity, media, and government administration.
  2. The Church does not always punish people openly: It optimizes them out of existence. It lowers access, changes records, denies care, reassigns housing, flags "risk", and makes violence look like paperwork.
  3. The Resistance exists: It is messy, funny, underfunded, paranoid, brave, and not always right.
  4. Mara found something dangerous: Not just evidence of abuse. Evidence that Signal™ is testing a predictive social-erasure system called LITANY, designed to identify people likely to resist before they actually do.

Tone

Corporate horror with absurd comedy.

The enemy should be terrifying, but its language should be ridiculous. A Field Agent does not say "We are here to arrest you."

They say: "We are here to support your transition into a safer compliance pathway."

Plain languageChurch of Signal™ language
Prison transport"Mobile Human Continuity Unit"
Interrogation room"Reflection Suite"
Disappearance"Voluntary Reassignment — Social Contribution Path"
Weapon"Peace tool"

Campaign Clock: Signal Attention

This campaign (and this is something that you might want to use in most of your campaigns)uses a simple shared pressure track. Signal Attention starts at 0.

Increase it by 1 when players: trigger cameras, access locked systems, fight in public, use their phones carelessly, ask too many official questions, fail loudly, or leave evidence.

AttentionEffect
3Payments, transport or building access begin to glitch.
5A Field Agent team is assigned.
7Identities flagged for "temporary review." Cannot rely on official services.
9Actively hunted. Session 2 becomes a chase.

Ways to Reduce Attention


Important Factions

SIGNAL™

The infrastructure. The backbone. The platform. The invisible thing that makes every other system work. Most people still talk about it like a service: "Signal is down." "Signal approved me." "Signal says I can't enter." But in practice, Signal™ is the nervous system of the city.

THE CHURCH OF SIGNAL™

The ideological layer around Signal™. The Church does not always look religious — sometimes it is a corporate doctrine, a motivational program, an AI-generated lifestyle philosophy, a civic partnership, or a wellness initiative.

LITANY

A pilot program hidden inside healthcare, housing and access systems. LITANY listens through comfort.

It uses devices people voluntarily accept — air filters, smart speakers, wellness apps, sleep trackers, building sensors, clinic kiosks, delivery lockers, door locks, childcare apps — to predict who is likely to resist. Then it nudges, isolates, discredits, delays, relocates or erases them before they become dangerous.

FIELD AGENTS

Private enforcement. They may appear as maintenance workers, delivery drivers, health auditors, security consultants, clinic compliance staff, transit inspectors, housing contractors, or insurance investigators. Some wear black corporate uniforms during escalated operations. Most do not.

High INSIGHT players may notice them by: wrong shoes, synchronized movement, identical earpieces, too-clean tools, private security posture hidden under customer service smiles.

THE RESISTANCE

Not one organization. A loose network of off-grid farmers, urban squatters, old radio enthusiasts, union organizers, artists, hackers, medics, smugglers, teachers, couriers, and tired people who finally had enough.

They use FM radio, paper, old game consoles, pre-Signal laptops, mesh networks, bicycles, printed zines, face-to-face trust, food, music, and bad coffee.

They are brave, suspicious and often broke.


Mara Vela

Mara should feel real. Ask the table how they know her, then choose or combine from these options.

Possible versions of Mara

Mara the Neighbor — She always helped people carry groceries and knew exactly which cameras were fake.

Mara the Nurse — She worked at a Signal™ partner clinic and noticed patients being quietly deprioritized.

Mara the Programmer — She maintained part of a housing system and found a hidden integration with LITANY.

Mara the Artist — Her work was labeled "potentially destabilizing" after it became popular in underground channels.

Mara the Union Organizer — She was building a tenant/workers' alliance across several housing clusters.

Mara the Ex — She once told a player: "You think systems are boring because they haven't killed anyone you love yet."

What Mara Found

Mara discovered a LITANY test in the players' housing cluster. The building's air quality filters, door locks, concierge desk, elevators, maintenance drones and clinic scheduling system are connected. The system is identifying residents who show signs of "collective refusal potential."

Mara copied part of the data to an analog device hidden inside an FM radio. Then she was flagged for Voluntary Reassignment.

She is not dead. Yet.


Session 1 — The Door That Doesn't Open

Session Goal

By the end of Session 1, the players should:

  • Realize Mara has been erased from official systems
  • Find evidence of LITANY
  • Learn that 88.3 FM is a Resistance contact frequency
  • Make contact with the Resistance or walk directly into a trap
  • Choose whether to rescue Mara, expose the system, protect themselves, or bargain with someone inside the Church

Opening Scene: The Notification

Morning arrives with the pale blue light of your phone.

Your sleep app tells you that your rest quality was "socially adequate."

Your work dashboard suggests three unpaid learning modules to increase your resilience.

Your housing app displays a cheerful banner:

GOOD NEWS. Your residence cluster has been selected for a safety optimization pilot.

Then the second message arrives.

Mara Vela.

"If I disappear, don't trust the building. Tune 88.3 FM at 01:10. Bring something that doesn't track you."

By evening, Mara's name is gone. Her door does not open. The building remembers everyone except her.

The Investigative Spine

The players are trying to answer:

  1. Where is Mara? — Missing? Erased? Relocated? Detained?
  2. Why was she wiped? — SPI event? Risk flag? Something she found?
  3. What is 88.3 FM at 01:10? — Resistance signal? Dead drop? Trap? Automated bait?

Session Structure

The players may investigate in any order. The GM does not need to force every scene — use whichever the players pursue.

Scene A — Mara's Door / Apartment Threshold

Mara's door lock flashes: TOKEN INVALID. A tiny sticker under the peephole reads SAFETY AUDIT COMPLETE. The corridor camera lens looks freshly cleaned. The door frame has no visible damage, but the screws around the lock are newer than the others. A cleaning drone waits at the end of the corridor, motionless, facing them.

ActionRoll
Spot that the audit sticker is slightly misaligned and the lock casing has residue from a recent swapINSIGHT 6
Force entry through a window latch, service panel or old mechanical weakness without too much noiseGRIT 6
Force the door quickly before anyone arrivesGRIT 8
Bypass the lock without logging a normal access attemptINSIGHT 8
Convince a neighbor to create a distraction or lend a maintenance badgeCONNECTION 6

On a Miss: Signal Attention +1 / the building logs a tamper event / a player's Access Tier glitches / a cleaning drone politely follows them / the concierge receives an alert and calls them by name over the hallway speaker.

Inside Mara's Apartment

The apartment feels too clean. Not cleaned like a home. Cleaned like evidence.

  • A cheap analog FM radio missing its back plate
  • A handwritten note: "LITANY listens through comfort."
  • A receipt for: Air Quality Filter Replacement — Priority Safety Appointment — Tomorrow 09:30
  • A stack of printed tenant complaints
  • A cracked mug with the words: "I PAID MY RENT AND ALL I GOT WAS AN ADJUSTED RISK PROFILE."
  • A dead plant, cut neatly at the stem
ActionResult
Search carefully (INSIGHT 6)Finds a microSD card taped inside the analog radio's battery compartment
Search deeply (INSIGHT 8)Reveals the card is a decoy with corrupted tenant data and one clear phrase: "Do not open this on anything connected."
Strong HitAlso finds pencil marks on the wall behind Mara's desk: 88.3 / 01:10 / UNDER THE LAUNDRY HUM

The radio is modified. At exactly 01:10, if tuned to 88.3 FM near the building laundry room or basement, it can receive a short encoded Resistance transmission. If players try it early, they hear only static and fragments of corporate worship audio: "Comfort is a civic virtue." / "Optimization begins at home." / "Your building loves you."

Scene B — The Concierge / Administration Help Desk

Elian Torres

Building Concierge

Dark circles under his eyes. A smile that switches on half a second too late. He says things like: "Let me refresh the tenant environment." / "Safety audits are designed to reduce uncertainty." / "Sometimes the most caring answer is not the most immediate one."

ActionRoll
Catch the human underneath — he slips and says "Field—" before correcting himselfCONNECTION 6
Notice a second earpiece; someone is listening inINSIGHT 6
Persuade him to mute his desk microphone for thirty secondsCONNECTION 8
Notice his hand hovering near a panic button he does not want to pressINSIGHT 8
Intimidate himGRIT 6, but it damages him and raises Signal Attention

If the players get through to him, he reveals: a service corridor entry used by auditors, basement level, behind the laundry machines. On a strong hit, he writes a name on a paper cup:

G. HARKER / AUDIT LEAD / BACKBONE COMPLIANCE

Then he whispers: "Please don't make me remember this."

On a Miss: Elian panics and triggers a silent alert / a voice in his earpiece tells him to end the conversation / the players are offered a "free wellness check" / the lobby doors lock for "cleaning" / Signal Attention +1.

Scene C — The Clinic / Priority Scheduling

Mara had a standing appointment. Now the clinic claims she does not exist. The waiting room is full of people staring at numbers that decide how much pain they are allowed to have. A screen says: "CARE IS A FLOW. PLEASE DO NOT BLOCK THE FLOW." Another says: LITANY PARTNER PROGRAM: Early Intervention Through Listening Infrastructure.

The reception bot: "I cannot locate that patient." / "Perhaps your memory is using an outdated identity model." / "Would you like to report confusion symptoms?"

Nurse Ivo

Clinic Staff

Exhausted, angry and afraid. Cannot say much while cameras are active.

ActionRoll
Get Ivo to check unofficiallyCONNECTION 6
Get Ivo to print somethingCONNECTION 8
Read the waiting room signage and spot that LITANY is a healthcare pilotINSIGHT 6
Use a clinic kiosk to access a cached record without logging in as yourselfINSIGHT 8
Create a physical distractionGRIT 6

Mara's file has been replaced by a template: VOLUNTARY REASSIGNMENT — SOCIAL CONTRIBUTION PATH.

TimeEvent
02:44Her Health Risk Profile was changed
02:51Her housing access was revoked
02:52Her employment profile was suspended
02:53Her emergency contacts were "confidence reduced"
03:03Her clinic record was overwritten

The order matters. The system erased her socially before moving her physically.

Strong Hit: Ivo prints a partial transfer destination: CONTINUITY SITE 7 / FORMER CIVIC ARCHIVE / NORTH SERVICE RING. Then the printer deletes itself from the network.

Scene D — The Service Corridor

Entry through behind laundry machines, the parking garage, a maintenance stairwell, or an air filter emergency override. The corridor is concrete, pipes, blinking sensors and locked metal doors. It feels older than Signal™. For a few meters, the players are in a place the system did not design, only colonized.

ActionRoll
Read the maintenance tablet — learn that Mara's unit was visited by an "Air Quality Team"INSIGHT 6
Find a hidden secondary device inside an air filterINSIGHT 8
Open a jammed service doorGRIT 6
Hold the freight elevator doors while the system tries to close themGRIT 8
Talk down a maintenance worker who walks in at the wrong momentCONNECTION 6

The air filters are not just filters. They contain microphones, chemical sensors, sleep disruption monitors, stress pattern readers, and local wireless sniffers. A label reads:

LITANY HOME HARMONY SENSOR
For pilot deployment in low-to-mid SPI residential clusters.

Searching the cart: INSIGHT 6 finds a discarded badge: G. HARKER / BACKBONE COMPLIANCE / TEMPORARY AUTHORITY GRANTED. INSIGHT 8 finds a route map showing three stops: Mara's unit, clinic partner site, Continuity Site 7.

On a Miss: A maintenance drone activates — not lethal, but annoying and loud. "PLEASE REMAIN STILL FOR ENVIRONMENTAL REASSURANCE." If they destroy it: Signal Attention +1, but it feels great.

Scene E — The Neighbor Who Remembers

Santi Rojas

Neighbor — elderly, funny, furious, deeply lonely

Signal™ keeps trying to move him to "assisted community housing," which he calls "The drawer." He remembers Mara, but his tenant directory does not. His photos with Mara have automatically blurred her face. His messages from her now show as: UNKNOWN LOW-CONFIDENCE CONTACT.

At 03:17, three maintenance workers entered Mara's apartment. One was too clean. One had a gun under his jacket. One kept saying "the forecast was accurate." They carried out a sealed white box, Mara's analog radio, a rolled-up poster — and Mara herself, walking but not walking right.

Santi says: "She looked awake, but she was following instructions from somewhere else."

ActionRoll
Calm him enough to talkCONNECTION 6
Notice that his old doorbell camera is pre-Signal and may still have footageINSIGHT 6
Recover the footage without uploading itINSIGHT 8
Climb outside to reach his old camera after he admits the cable snappedGRIT 6

The footage shows Field Agent G. Harker, who says: "Package responsive. LITANY confirmed pre-event resistance pattern." Then Mara looks directly at the camera:

"Don't rescue only me."

Scene F — The Analog Shop (Optional)

Useful if players look for "something that doesn't track you." The shop is called DEAD MEDIA. It sells vinyl records, paper maps, FM radios, broken cameras, old laptops, DVD players, cassette tapes, typewriters, books with pages, and a toaster labeled "NO WIFI, NO GODS."

Nura Vale

Shop Owner

Shaved head, ten rings, the patience of someone who has survived three failed revolutions and one very stupid startup. Accepts: cash, barter, or useful secrets. No Signal payments.

ActionRoll
Convince Nura they are not baitCONNECTION 6
Get her to introduce them to Resistance contact protocolsCONNECTION 8
Spot that the shop has an old mesh node hidden in a speakerINSIGHT 6
Help move heavy shelves to reveal a back exit when Field Agents arriveGRIT 6

Nura says: "88.3 is not a station. It's a doorbell." / "At 01:10, someone will ask a question. If you answer wrong, they vanish. If you answer right, they might still vanish, but more politely."

Call
Correct Response
"What does comfort cost?"
"Everything, if you pay monthly."

On a strong hit, she adds: "If they mention a hymn, run. That means the Church is already on the frequency."

On a Miss: Nura thinks they are compromised and gives them the wrong response: "Only what we can afford." — This will make the Resistance suspicious later.

Scene G — 88.3 FM at 01:10

The climax of Session 1. The players need: an analog FM radio, a place "under the laundry hum" or another low-surveillance location, and something that does not track them.

At 01:10, the radio wakes. Static. A burst of old music. Then a voice:

"What does comfort cost?"

Correct Response
Result
"Everything, if you pay monthly."
"Mara is not the first. She is only the first one you loved." — Then: "Bring the radio to the north service ring before sunrise. Avoid glass doors. Avoid kindness from strangers. If the building apologizes, leave immediately."

A second voice interrupts: "Do not come. They seeded the channel." Then screaming static. Then a final signal: "Continuity Site 7. Former Civic Archive. Harker moving her at 09:00."

If they answer incorrectly: The voice goes silent. Then: "Unauthorized anxiety detected. Please remain where you are. Help is approaching." Signal Attention +2. Field Agents arrive within minutes.

If they do not answer: On the third silence: "Mara said you might be afraid. Good. Fear means you still belong to yourself." Then half the clue: "North service ring. Former Civic Archive."

Complication: The Building Apologizes

At some point after the transmission, the housing system speaks through the laundry room speaker:

"We apologize for any distress caused by recent comfort adjustments. To restore trust, all residents present have been granted one complimentary beverage credit."

A vending machine lights up. If anyone uses it, their location is confirmed and Signal Attention +1.

Field Agent Encounter

If Signal Attention is 5 or higher, or if the players made a lot of noise, three Field Agents arrive in maintenance uniforms. Their tool bags are too light. Their shoes are identical. One says: "We are not police. Police are a legacy interface."

ApproachRoll
Hide in service spacesINSIGHT or GRIT 6
Talk past themCONNECTION 8
Create a false fire or air quality emergencyINSIGHT 8
Fight one agentGRIT 8
Fight three agents directlyGRIT 12 — dangerous
Use neighbors as a crowd shieldCONNECTION 6 if trusted, 8 if not
HarmHealth & Stress
Punch, shove, stun baton graze-2
Baton hit or hard fall-4
Close-range gunTarget is out unless something interferes

End of Session 1 — Cliffhangers

End with one of these:

Cliffhanger A: Contact

The players escape with the radio. A Resistance courier on a bicycle pulls up beside them: "You're late. Also, you're glowing on every system in six blocks. Get on."

Cliffhanger B: Trap

They reach the north service ring. The former Civic Archive is dark. Then every window lights up at once. A voice says: "Welcome, friends of Mara Vela. Your concern has been recorded."

Cliffhanger C: Revelation

They access the microSD safely. It contains a list of 400 names. The players' names are on it.

PRE-RESISTANCE CLUSTER
OBSERVATION STAGE COMPLETE
INTERVENTION AUTHORIZED

Cliffhanger D: Mara

Their phone, despite being off, lights up. A video plays. Mara, pale and shaking: "If you are seeing this, LITANY has predicted you. That means you still have time to surprise it." Then the feed cuts.


Between Sessions

Ask the players:

  • What do you do with your phone?
  • Where do you sleep?
  • Who do you trust?
  • Do you tell anyone else?
  • Do you want to rescue Mara, expose LITANY, or disappear?

Session 2 — The Hymn Beneath the City

Session Goal

By the end of Session 2, the players should:

  • Reach Continuity Site 7
  • Understand what LITANY is
  • Find Mara
  • Choose what to do with the evidence
  • Face G. Harker
  • Decide whether they return to normal life, join the Resistance, expose the Church, or become erased themselves

Opening Scene

The city before sunrise looks less like a city and more like a machine pretending to sleep.

Delivery drones move through empty streets. Glass towers breathe soft advertisements into the dark.

Your phone wants to know if you are safe. Your bank wants to know if you are you. Your housing app wants to know why you are outside.

Somewhere in the north service ring, Mara Vela is being processed by a system that insists it does not have prisoners.

Continuity Site 7

Formerly the Civic Archive. Now a "temporary social contribution assessment and continuity center." Not visible on current maps.

A hybrid detention, data cleansing and behavioral prediction site. The Archive contains pre-Signal records — paper records, contradictions, proof that people existed before Signal™ said they did.

LITANY uses the site to compare old identity records against current Signal™ identity models. People who cannot be smoothly integrated are "reconciled": some released with modified records, some relocated, some turned into informants, some erased.

Paths Into the Site

PathApproach
Path 1: Resistance RouteMeet the Resistance and infiltrate with help
Path 2: Official RoutePretend to comply, using bureaucracy as a weapon
Path 3: Direct RouteBreak in through infrastructure
Path 4: Public RouteMake Mara's disappearance visible
Path 5: Bargain RouteContact Harker or another insider

All paths lead to the same core locations: the Outer Ring, the Reflection Lobby, the Archive Stacks, the LITANY Chamber, the Holding Rooms, the Broadcast Choice, and the Confrontation with Harker.

Key NPCs for Session 2

G. Harker

Audit Lead, Backbone Compliance

Not a cartoon villain. Worse: calm, tired and convinced they are preventing chaos.

"Freedom is a beautiful word for unmanaged harm."
"We do not erase people. We reduce volatility."
"Mara Vela was not punished. She was forecast."
"I envy your moral simplicity. It must be very comfortable."

Weakness: Needs the LITANY pilot to succeed. If the players create public uncertainty, corrupt the data, or force contradictory records into the system, Harker's authority weakens.

Mara Vela

Prisoner — Alive

Exhausted, frightened, angry and still funny. Has been forced through Reflection Sessions designed to make her accept her reassignment. Has not broken. But she has learned something worse: LITANY did not predict only her.

"I thought I found a bug. It's not a bug. It's a recruitment list, a kill list and a prophecy, depending on who reads it."

Ocho

Resistance Contact — Courier, Mechanic, Terrible Liar

Arrives on a cargo bike full of vegetables, batteries and illegal radio parts. "I'm your rescue package. Sorry about the smell. That's cabbage and fear." Can guide players to a Resistance entrance but does not fully trust them.

Dr. Sel

Behavioral Analyst, Continuity Site 7

Started as a true believer. Now quietly sabotaging LITANY because the system flagged their own child as "future noncompliant." Can help if convinced the players have a real plan.

Scene 1 — The Outer Ring

Continuity Site 7 sits behind layered security: a polite outer gate, a drone canopy, a biometric turnstile, a delivery bay, an old archive basement, and a public lobby for "family reassurance appointments."

The old stone inscription still visible beneath the corporate signage:

CIVIC ARCHIVE
THE PUBLIC MEMORY BELONGS TO THE PEOPLE

Over it, a new sign:

SIGNAL™ CONTINUITY SITE 7
SOCIAL CONTRIBUTION PATHWAYS
HUMAN-CENTERED REASSIGNMENT SERVICES
ApproachRoll
Identify delivery patterns / sneak through the delivery bayINSIGHT 6, then GRIT 6
Spoof a delivery codeINSIGHT 8
Enter as concerned friends / get into the public lobbyCONNECTION 6
Get a temporary visitor badgeCONNECTION 8
Create a public disturbanceCONNECTION 6, then GRIT 6; make it look like a system error: INSIGHT 8
Find the old archive basement on a paper mapINSIGHT 6, then open it: GRIT 8
Walk in and surrenderNo roll — dangerous but valid

Scene 2 — The Reflection Lobby

Soft chairs. Warm lights. Plants that are probably real but look guilty. A wall display showing smiling people in community gardens.

"YOU ARE MORE THAN YOUR CURRENT RESISTANCE PATTERN."
"REASSIGNMENT IS NOT FAILURE."
"THE SYSTEM CANNOT HELP THE PERSON YOU PRETEND TO BE."

A schedule screen shows: 09:00 — M. Vela — Final Forecast Review — LITANY Chamber B

ActionRoll
Convince reception they belongCONNECTION 6
Read the lobby flow and identify where detainees are movedINSIGHT 6
Hack or confuse a self-service kioskINSIGHT 8
Cause a physical distractionGRIT 6
Pose as consultants, family, lawyers, clergy, contractors or mediaCONNECTION 8

Scene 3 — The Archive Stacks

Pilar

Archive Worker — 63, underpaid, not impressed

"You children discovered fascism has paperwork? Congratulations. Grab a box."

Can help find: Mara's records, records of other erased tenants, the original public contract that allowed Signal™ to manage the Archive, and a buried clause requiring "public continuity of identity records." That clause can become a weapon.

The Archive contains proof: proof Mara existed, proof other erased people existed, proof Signal™ changed records, proof LITANY is built on illegal predictive profiling.

ActionRoll
Find Mara's original civic recordsINSIGHT 6
Find the discrepancy between old paper and current Signal™ identityINSIGHT 8
Convince an archive worker to helpCONNECTION 6
Create a contradiction bomb that forces Signal™ to reconcile thousands of old records publiclyINSIGHT 12

Strong Hit: They find a paper file labeled:

LITANY PILOT — PUBLIC-PRIVATE HARMONY MODEL
Appendix C: Pre-Resistance Clusters

Inside are names. The players' names. Santi's name. Nura's name. Nurse Ivo's name. Dozens of others. Not everyone listed has resisted. That is the point.

Scene 4 — The Holding Rooms

The holding area does not look like a prison. It looks like coworking. Small glass rooms, a hydration station, inspirational wall text, soft music. No handles on the inside of doors. People sit alone with tablets, answering questions: "When did your distrust of comfort begin?" / "Who benefits from your refusal?" / "Are you willing to accept a future where you are less harmful?"

Possible detainees: Rafi (delivery rider, flagged after organizing a work stoppage), Elna (teacher, flagged after refusing AI curriculum scripts), Mo (teenager, flagged after building an offline neighborhood network), Tomas (accountant, flagged for finding financial inconsistencies), or someone the players know.

From the detainees: Mara was moved to LITANY Chamber B. She told them: "If strangers come for me, ask them what they are willing to lose. If they say nothing, don't trust them."

Scene 5 — LITANY Chamber B

A former records digitization room. Servers, listening equipment, projection walls, a chair with medical restraints, a circle of smart speakers, a wall of live city feeds.

Mara is there. Pale, wired to monitors, but awake.

Harker stands nearby with two Field Agents and Dr. Sel.

SUBJECT: MARA VELA
STATUS: RESISTANCE NODE
PREDICTIVE SPREAD: 37 INDIVIDUALS
RECOMMENDED ACTION: NETWORK QUIETENING

If the players were careful, they may enter unseen, overhear, plan and act. If they were loud, Harker expected them: "There you are. The forecast was early by seven minutes, but otherwise excellent."

What LITANY Does

LITANY is not mind control. It gathers housing behavior, medical delays, payment stress, sleep disruption, movement patterns, message timing, voice stress, media consumption, work ratings, complaint histories, social proximity, old public records, and device comfort settings — to predict who will resist, who will help them, who can be isolated, scared, bought, or erased without public cost.

Key idea: LITANY predicts optimized self-interest. It struggles with solidarity, absurdity, sacrifice, humor, forgiveness, and people doing things that make no measurable sense.

Possible Approaches in the Chamber

ApproachRoll
Disable or overpower one Field AgentGRIT 8
Overpower the room directlyGRIT 12
Detach Mara safely from basic monitorsINSIGHT 6
Detach Mara without triggering sedationINSIGHT 8
Make Harker hesitateCONNECTION 8
Force Harker to admit doubt in front of LITANYCONNECTION 12
Appeal to Dr. Sel's guiltCONNECTION 6
Convince Sel to actively sabotage the chamberCONNECTION 8
Feed contradictory Archive records into LITANYINSIGHT 8
Create a public contradiction bombINSIGHT 12
Patch into old FM broadcast equipmentINSIGHT 8
Make a live appeal people will actually shareCONNECTION 8
Hold the door while the broadcast runsGRIT 6

On a Strong Hit convincing Sel, they gain the shutdown phrase:

"Manual continuity override: public memory belongs to the people."

If LITANY is corrupted successfully, screens flash:

IDENTITY CONFIDENCE CASCADE
PUBLIC RECORD CONFLICT
PREDICTION MODEL CONTAMINATED

Make an Absurd Choice

Encourage players to think beyond obvious tactics:

  • Start singing a stupid song Mara used to love
  • Read old public records aloud
  • Throw hundreds of paper files into the air
  • Offer Harker a monthly subscription to basic human decency
  • Invite every detainee to file the same complaint at the same second
  • Trigger every vending machine in the building to dispense Focus Water
  • Use the corporate prayer audio as a carrier wave for Resistance data
  • Challenge LITANY to predict a joke
  • Ask Mara to choose the plan, not them
Action typeDifficulty
Clever and plausible6
Dangerous and bold8
Nearly impossible but perfect12

The Harker Bargain

At some point, Harker offers a deal. To one player: "Walk away now. Your profile can be corrected." To the group: "Mara Vela is one person. The city is millions. Do not confuse affection with ethics." To a low-Health player: "You are tired. The Resistance will spend you. We will treat you."

If a player accepts, they may become an inside witness, betray Harker later, protect another player, or genuinely walk away. The GM should ask: "What do we see on your face when you say yes?"

Final Sequence: Reconciliation Failure

Alarms begin. But not normal alarms. Soft chimes. A calm voice says: "We are experiencing an empathy routing issue." The lights change color. Doors open and close at random. The system prints apology letters to people it erased. A vending machine dispenses 84 bottles of Focus Water.

A speaker plays an AI-generated hymn:

"Blessed are the compliant,
for they shall inherit convenience."

Then the FM radio in someone's bag screams with Resistance voices: "Whatever you're doing, keep doing it."

The players have a few rounds to choose what matters most.

Hard Choices

Offer these choices — do not let them do everything unless they earned it brilliantly:

  • Save Mara
  • Free detainees
  • Copy evidence
  • Broadcast evidence
  • Escape
  • Destroy the local LITANY node
  • Capture Harker
  • Protect Dr. Sel, Pilar, Santi, Nura or Ocho if present
  • Erase or restore identity records
  • Keep the system down long enough for others to act

Endgame Choices

Choice 1: Rescue Mara

They get Mara out. The Resistance gains a living witness. Mara becomes a major Resistance figure. Evidence may remain incomplete. Signal™ denies everything.

Mara sees the sunrise from the back of a cargo bike and says:

"I used to hate mornings. That was before I had to steal one."

Choice 2: Broadcast the Truth

They expose LITANY. Players become wanted. The public reaction is mixed — some call it fake, some protest, some finally understand.

Across the city, smart speakers accidentally play the same leaked phrase:

"LITANY listens through comfort."

Then, from an apartment window, someone throws out an air filter. Then another. Then another.

Choice 3: Destroy the LITANY Node

Local pilot collapses. Central Signal™ survives. Evidence may be lost. For six city blocks, no one's phone knows who they are.

The servers burn with a smell like plastic and old prayers.

People look at each other in the street, terrified and free.

Choice 4: Restore the Erased

Use Archive records to force identity restoration. The system may begin a larger purge. The Resistance gains a list of the disappeared.

Santi's wall screen flickers. A blurred photo sharpens. Mara's face returns. Then hundreds more.

Choice 5: Join the Resistance

They escape with Ocho, Nura, Sel or Mara. Their Access Tiers collapse. They lose housing. They gain community, danger and purpose.

An off-grid room under a closed cinema. Bad coffee. A paper map. Names circled in red. The radio asks: "What does comfort cost?" Everyone answers: "Everything, if you pay monthly."

Choice 6: Return to Normal Life

They survive but decide not to continue. Do not shame them. The point of the game is honest choice. They know the truth. They are watched. Signal™ offers them small comforts.

The building welcomes them home. The door opens. The lights adjust to their preferred warmth.

A notification appears: THANK YOU FOR HELPING RESTORE STABILITY.

Then, very quietly, from somewhere inside the wall: Static. 88.3 FM.

Possible Final Confrontation Outcomes

Harker OutcomeResult
ExposedSignal™ announces: "An isolated compliance leadership failure has been addressed." Harker becomes a scapegoat — or vanishes too. The system eats its priest.
EscapesSends a final message: "You have not escaped prediction. You have merely lengthened the model." Becomes a recurring villain.
DefectsOnly possible after excellent roleplay or a Strong Hit at high difficulty. "I can get you seven minutes." Turns off the Field Agents' authorization. Seven minutes is enough.
DiesUse carefully. This is not a power fantasy game. The system continues. The building calmly assigns another: "Audit Lead authority transferred."

Campaign Aftermath

Public Impact

LevelResult
Low ImpactA few people are saved. The Church continues. The Resistance gains allies.
Medium ImpactLocal protests, tenant sabotage, clinic leaks, Field Agent exposure. Signal™ launches a narrative campaign.
High ImpactLITANY becomes a public scandal. Partner Administrations deny knowledge. Resistance cells coordinate. The players become symbols or targets.

Personal Consequences

Each player answers:

  • What did Signal™ take from you?
  • What did you gain that cannot be scored?
  • Who do you trust now?
  • What comfort are you no longer willing to pay for?

Optional Rule: Scars and Signals

After the campaign, each player may add one new Tag based on what happened, and may also change one existing Tag if the story transformed them.

  • Signal Fugitive, Knows the Tunnels, Mara's Friend, Burned Access
  • Resistance Courier, Archive Ghost, Field Agent Bait
  • Comfort Refuser, SPI Zero, Litany Survivor

GM References

Difficulty Examples

DifficultyExample actions
3Notice an obvious camera / Calm someone who trusts you / Find a public entrance / Break a cheap plastic device
6Bypass a simple lock / Persuade a frightened worker / Hide from a casual patrol / Talk your way past a receptionist
8Hack a secure kiosk / Lie convincingly to trained staff / Escape Field Agents / Turn an insider / Broadcast evidence
12Fight an armed Field Agent directly / Break a central system / Convince Harker to defect / Escape while carrying Mara and the evidence

Costs for Hits and Misses

Soft Costs

  • Signal Attention +1
  • You lose time
  • You leave evidence
  • You attract a drone
  • Someone becomes suspicious
  • Your access glitches
  • You must choose between two clues
  • You succeed, but someone else is put at risk

Hard Costs

  • -2 Health & Stress from panic, exhaustion or a hit
  • -4 Health & Stress from violence, a fall, stun baton or serious shock
  • A player is separated
  • An NPC is captured
  • Evidence is corrupted
  • A door locks
  • A Field Agent arrives
  • A trusted NPC loses access because they helped
  • A player's SPI drops

Corporate Phrases to Use During Play

  • "Your concern has been logged as a care event."
  • "Please remain available for reassurance."
  • "This door is closed for your emotional safety."
  • "Noncompliance is often a sign of unmet needs."
  • "Your refusal has been pre-approved for review."
  • "We do not punish. We pathway."
  • "You are not being watched. You are being supported."
  • "Legacy privacy language may increase distress."
  • "Thank you for participating in your own stabilization."
  • "The system cannot help the person you pretend to be."
  • "Comfort is not control. Comfort is alignment."
  • "Your anxiety has been detected in the hallway."
  • "Please lower your voice. The building is listening for harm."

Session Pacing

Session 1

0:00–0:15Safety, character setup, relationship to Mara
0:15–0:30Opening notification and Mara's vanished door
0:30–1:30Investigation scenes: apartment, concierge, clinic, neighbor, service corridor
1:30–2:15Analog shop or preparation for 88.3 FM
2:15–2:50Radio contact and Field Agent pressure
2:50–3:00Cliffhanger

Session 2

0:00–0:15Recap and consequences
0:15–0:45Choose approach to Continuity Site 7
0:45–1:30Infiltration: outer ring, lobby, archive or holding rooms
1:30–2:20LITANY Chamber and Mara
2:20–2:50Final choice: rescue, broadcast, destroy, restore, bargain or flee
2:50–3:00Aftermath and new Tags

Final Note for the GM

Do not make the story about solving a puzzle perfectly.

Make it about what people do when every convenient system in their life asks them to abandon someone.

Mara's disappearance is the hook. LITANY is the horror. The Resistance is the possibility.

The real climax is not whether the players beat Signal™. They probably do not.

The climax is whether, for one impossible moment, they become unpredictable together.


A game by Keko Ponte. Feel free to drop me a line.